GTA5: Kitsch is a Funny Thing

Posted: October 27, 2013 in Academic, games, gaming

GTA5: Kitsch is a Funny Thing.

 

Very cool article.

Emergent Narratives in Untitled

Here’s a brief summary of the article:

In this Elder-Scrolls-esque game that is currently gathering funding, player reactions to the environment will be chronicled in a journal and will operate more like more text-based forms of ergodic literature, namely, the “choose your own adventure.”

I think this will inspire some interesting discussion about how narrative operates in games, particularly because they focus on emergent narratives. Plus, as the player engages with their environment and situates themselves within the discourses of the game,  certain paths will be open to the player when they make a choice, while others will be closed off as a result of that choice, presumably making the game extremely replayable. This seems to be one of the major marketing points for Untitled. Needless to say, I hope this game is able to be released. They’ve got me hooked because a) it’s open world and b) I am curious to see how the atmosphere of the game is affected by player choice.

I’m such a sucker. 

Article by Edge: “The Vanishing of Ethan Carter and the Evolution of Story”

This is a really neat article about a new game by The Astronauts called The Vanishing of Ethan Carter. According to the article, the game is more story-centric in its approach to gameplay and is all about exploration. The Astronauts say their game is all about immersion, but it will be interesting to see what level they are aiming for. According to Richard Bartle, there are four levels of immersion. Each level depends on the thing the player is controlling and how the player relates to that thing. The first level is object, which is considered un-immersed because the player does not at all relate to the thing they are controlling. The second is avatar, where the player is controlling something that carries out their will, but that is all the thing is good for. The third is character, which the player acts out. The fourth is persona. This is considered full immersion, where the player IS the thing they are controlling; they consider themselves to be IN the virtual world.

I will definitely be checking this game out.