Posts Tagged ‘open world’

Emergent Narratives in Untitled

Here’s a brief summary of the article:

In this Elder-Scrolls-esque game that is currently gathering funding, player reactions to the environment will be chronicled in a journal and will operate more like more text-based forms of ergodic literature, namely, the “choose your own adventure.”

I think this will inspire some interesting discussion about how narrative operates in games, particularly because they focus on emergent narratives. Plus, as the player engages with their environment and situates themselves within the discourses of the game,  certain paths will be open to the player when they make a choice, while others will be closed off as a result of that choice, presumably making the game extremely replayable. This seems to be one of the major marketing points for Untitled. Needless to say, I hope this game is able to be released. They’ve got me hooked because a) it’s open world and b) I am curious to see how the atmosphere of the game is affected by player choice.

I’m such a sucker.